
Faceless Void is a very fragile agility carry hero. Starts with very few hp, but good base damage. Getting farm at early stages is not hard, it is risky. You might just get harassed to death and lose a lot of xp/gold while you go heal at fountain or wait for provisions on your courier or are even dead. Scoring kills at the early phase of the game is pleasing, but it is very hard for you. When at ganks, you are suposed to fight, just don't overdo it or you'll get killed and lose gold/xp. Play it safe, get your gold when possible, do your role.
At the mid game, you are suposed to keep farming until your ult is ready, then either TP to gank or call for a gank on your lane. You are not suposed to be fighting for farm against your enemies, go to an empty lane and farm. Pay close attention to the map so that you can evade ganks and make ganks yourself.
Skills








Time Walk:
- Level 1: 120 mana, 13 cooldown, 700 cast range, 300 AoE, 10% slow.
- Level 2: 120 mana, 13 cooldown, 900 cast range, 300 AoE, 20% slow.
- Level 3: 120 mana, 13 cooldown, 1100 cast range, 300 AoE, 30% slow.
- Level 4: 120 mana, 13 cooldown, 1300 cast range, 300 AoE, 40% slow.
Backtrack:
- Level 1: 10% chance.
- Level 2: 15% chance.
- Level 3: 20% chance.
- Level 4: 25% chance.
Time Lock:
- Level 1: 10% chance per attack. 40 damage.
- Level 2: 15% chance per attack, 50 damage.
- Level 3: 20% chance per attack, 60 damage.
- Level 4: 25% chance per attack, 70 damage.
Chronosphere:
- Level 1: 3 Seconds, 150 mana, 120 cooldown, 500 cast range, 425 AoE.
- Level 2: 4 Seconds, 175 mana, 110 cooldown, 550 cast range, 425 AoE.
- Level 3: 5 Seconds, 200 mana, 100 cooldown, 600 cast range, 425 AoE.
Time Walk has its obvious use to dodge enemy ganks and get into allied ganks. Backtrack is the follow up for having a safer time farming, building a little bit tankiness, so that you can stand more harassing and farm longer.
A rank of Time Lock can be skilled for ganking purposes. Also, it may just come in handy for farming because it gives you a little extra damage every now and then.
Starting Items
Early Items
Optional:
PT Wand are the best fitting survival boosting items for Void. PT gives you IAS and stats for a very cheap price, Wand is good on the majority of heroes, I would say all the heroes benefit of it. TPs for aiding on team battles you have the upper hand on it.
Follow-Up Items
Extension/Luxury Items
Disablers (silence, hex, stun, doom, smoke):
We won't be able to cast TW to get to safety, if we get too many of these. We will lose our awesome Chronosphere too. Get BKB if this becomes too troublesome. Doom is an exception since it disables items too along with stun and evasion except backtrack. Backtrack works fine, and if we concentrate on hp we should survive no matter how many stuns we receive. Disable can make you useless. A damage void can be easily killed outside chrono with the help of these. Remember that hit-points and backtrack are the only things you have in all situation. Silence, hex, doom, smoke cannot disable backtrack.
Melee damage counters (blade mails, Tiny):
This is a real pain especially if frenzy is on. Avatar blocks return damage according to the mechanics forum. So buy BKB if they go mass blade mails. Buying Heart also helps with return damage and stuff. As I said avatar blocks it. Never forget that the damage from blade mails can be greater than your own damage! The armor blocks much of your damage, but you will get back the full amount (X percent of it) in magic damage!
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