Senin, 22 November 2010

Guide to the Faceless Void



Faceless Void is a very fragile agility carry hero. Starts with very few hp, but good base damage. Getting farm at early stages is not hard, it is risky. You might just get harassed to death and lose a lot of xp/gold while you go heal at fountain or wait for provisions on your courier or are even dead. Scoring kills at the early phase of the game is pleasing, but it is very hard for you. When at ganks, you are suposed to fight, just don't overdo it or you'll get killed and lose gold/xp. Play it safe, get your gold when possible, do your role.

At the mid game, you are suposed to keep farming until your ult is ready, then either TP to gank or call for a gank on your lane. You are not suposed to be fighting for farm against your enemies, go to an empty lane and farm. Pay close attention to the map so that you can evade ganks and make ganks yourself.



Skills


Time Walk:
  • Level 1: 120 mana, 13 cooldown, 700 cast range, 300 AoE, 10% slow.
  • Level 2: 120 mana, 13 cooldown, 900 cast range, 300 AoE, 20% slow.
  • Level 3: 120 mana, 13 cooldown, 1100 cast range, 300 AoE, 30% slow.
  • Level 4: 120 mana, 13 cooldown, 1300 cast range, 300 AoE, 40% slow.
It has a short casting time when void raises his hands. When you travel you become invulnerable so you won't take damage and cannot be targeted. This skill is similar to morphling's waveform. When TW is finished there's a small period when you cannot issue commands to faceless! Since you don't have channeling spells just repeat the same command until void moves again. TW can be used under some spells like: ensnare/bite and those that are similar to these two.

Backtrack:
  • Level 1: 10% chance.
  • Level 2: 15% chance.
  • Level 3: 20% chance.
  • Level 4: 25% chance.
Whenever faceless receives damage (if the damage is above 6) there's a chance that this skill will trigger and that it will heal void back. This skill won't evade stuns even if the damage is backtracked! Silence and Doom and hex won't disable this skill! Actually nothing can. Bactrack is one of the most relaiable skills of dota! A disabled skill (most passives can be disabled) has a chane of 0% to work while BT 25% from level 7 till the end of the game.

Time Lock:
  • Level 1: 10% chance per attack. 40 damage.
  • Level 2: 15% chance per attack, 50 damage.
  • Level 3: 20% chance per attack, 60 damage.
  • Level 4: 25% chance per attack, 70 damage.
It is the same as melee bash. The damage it deals is magical and avatar can block it, but the stun effect will work even if it doesn't deal damage. The effect lasts twice as long on creeps and half on Roshan.

Chronosphere:
  • Level 1: 3 Seconds, 150 mana, 120 cooldown, 500 cast range, 425 AoE.
  • Level 2: 4 Seconds, 175 mana, 110 cooldown, 550 cast range, 425 AoE.
  • Level 3: 5 Seconds, 200 mana, 100 cooldown, 600 cast range, 425 AoE.
This spell has a 0.5 casting time and there's another little pause before it will stop the units. This spell only stops units and will never stop spells. Of course it will stop channeling since it is the same as a long duration stun. Avatar won't work against this either. This skill won't stop: omnislash, wards and spirits (like Exorcism) after they've been casted.


Time Walk has its obvious use to dodge enemy ganks and get into allied ganks. Backtrack is the follow up for having a safer time farming, building a little bit tankiness, so that you can stand more harassing and farm longer.
A rank of Time Lock can be skilled for ganking purposes. Also, it may just come in handy for farming because it gives you a little extra damage every now and then.

Starting Items


 OR 

Early Items



Optional:  OR 

PT Wand are the best fitting survival boosting items for Void. PT gives you IAS and stats for a very cheap price, Wand is good on the majority of heroes, I would say all the heroes benefit of it. TPs for aiding on team battles you have the upper hand on it.

Follow-Up Items

 OR/AND 


Extension/Luxury Items






Disablers (silence, hex, stun, doom, smoke):

We won't be able to cast TW to get to safety, if we get too many of these. We will lose our awesome Chronosphere too. Get BKB if this becomes too troublesome. Doom is an exception since it disables items too along with stun and evasion except backtrack. Backtrack works fine, and if we concentrate on hp we should survive no matter how many stuns we receive. Disable can make you useless. A damage void can be easily killed outside chrono with the help of these. Remember that hit-points and backtrack are the only things you have in all situation. Silence, hex, doom, smoke cannot disable backtrack.

Melee damage counters (blade mails, Tiny): 

This is a real pain especially if frenzy is on. Avatar blocks return damage according to the mechanics forum. So buy BKB if they go mass blade mails. Buying Heart also helps with return damage and stuff. As I said avatar blocks it. Never forget that the damage from blade mails can be greater than your own damage! The armor blocks much of your damage, but you will get back the full amount (X percent of it) in magic damage!